ALL WORKS

TOUCHPARK

触覚でたどる迷路A maze you trace by touch

  • 2022
  • PRODUCT
  • HAPTIC
  • PLAYGROUND
TOUCH PARK
ROLE
コンセプト / プロダクトデザインConcept / Product Design
CREDITS
  • Concept / Product Design高橋鴻介 / Kosuke Takahashi
  • Concept / Communication Design和田夏実 / Natsumi Wada
  • Haptic Design田畑快仁 / Hayato Tabata
  • ArchitectREPIPE
  • Editor木村和博 / Kazuhiro Kimura
  • Project Management井戸上勝一 / Shoichi Idoue
  • Photography高橋一生 / Issei Takahashi
  • Film齋藤美穂 / Miho Saito
EXHIBITIONS
  • Dutch Design Week(2024)
  • FUNclusion(2025)
touchpark.studio.site

コンセプトCONCEPT

Touch Park は、触覚で楽しむ迷路型の遊具です。普段わたしたちが触れている手すりをハックし、目をつぶった状態で、手の感覚と触覚のヒントに従って、迷路のような空間を自らの力で進みます。

この遊具に触れると、普段触り慣れているはずの場所が、まったく違う感覚に変わります。子どもから大人まで、いままでにない感覚の遊び場をお楽しみいただけます。

Touch Park is a maze-shaped piece of playground equipment built for enjoying through touch. It hacks the handrails we live with every day, and with your eyes closed you push through a maze-like space under your own power, guided by what your hands feel and the tactile cues left for you.

When you touch it, the surfaces you thought you knew turn into a completely different sensation. From kids to grown-ups, it's a playground for senses you've never experienced as play before.

TOUCH PARK — 2
TOUCH PARK — 3
TOUCH PARK — 4
TOUCH PARK — 5

FUNCLUSION @ 下北沢BONUS TRACKFUNCLUSION @ SHIMOKITAZAWA BONUS TRACK

TOUCH PARK — 2
TOUCH PARK — 3
NEXT WORKTOUCH MATCH SOFT
TOUCH MATCH SOFT